Zombie Army 4 Dead War Pc Game Review Have you noticed that Valve came out a few weeks ago saying that, without any doubt, no Left 4 Dead 3 will be in any future? Well, for many, the terrible news is great for Zombie Army 4: Dead War, which could not have been better timed. It’s here to pursue these four-player co-op moves–with the exception of the zombies being also Nazis, sometimes you get a really big slow-mo kill if you shoot it. This obviously scratches the itch, but Bill, Coach, Zoey, and Francis have not really rekindled the genre he generated through a handful of new concepts he injects.
It may be familiar to you all, but Zombie Army 4 succeeds in a few funny ways in separating itself from the already large hordes of cooperative shooters. For starters, the story is delightfully absurd and the Nazi army is taken back by occult forces, apparently from Hell’s literal bowels. His nearly eight-hr campaign ended with an unbelievable, shocking and unnoticed final confrontation. There is also a simple Horde mode if you just want to stick to one position and see how many waves you can wave when experimenting with different arms. I enjoy the range and motivation for the whole program,
The alternate-WW2 environment is gross and gore-filled, but I looked forward to seeing what I was facing next. I liked to face strong adversaries such as zombies from flames with explosive gas tanks behind them, zombie Nazi generals whose hearts have to be removed to prevent further enemies from spawning and bosses like tanks that reveal huge ribcage when their blinded sides blown out. The excellent soundtrack which looks like it comes straight from a George A. Romero zombi classic of 1985, Day of the Dead–my only complaint about the music I would like it to be more frequently mixed and pipeed with.
It has something more to do than run and fire, for you can fight the dead in a more nuanced way by shooting zombies: having certain kills activates some special skills, such as confused sniper shots, and super rapid shootgun recovery, but you can also restore health by firing up-close kills. Killing a variety of zombies from a distance to gain the right to go and collect a certain amount of health provides a strategic dimension to the thoughtless killing.
Throughout fact, there is obviously an appeal about dooms that helps to keep the ocean of game going and some zombies sell ammunition, explosives, or rehabilitation supplies when they are stomped after they are vanquished. This lead to some great moments when I was cornered by a huge wave, rescued by up near deaths, and staggered my enemies on the grounds to retrieve the ammunition before hurrying to the next target. I was maxed out where it felt like I’d been finished just for moments ago, and was up for anything without an ammunition store pause.